![]() I'm opening this topic on the "Top Priority Game Design" subforum because, well, we should give this discussion and decision priority (considering this release cycle is about stealth related stuff and all).Īfter this somewhat lengthy introduction (here I'm excessively verbose again, I guess the day I manage to be brief will be when hell has frozen over ), lets get to the actual topic at hand (so you guys get a better idea what I mean): Once we've made the necessary decisions on the basics, we can begin to focus on the details. So, what I want us to do, before we proceed with designing/implementing stealth related stuff, is to step back and take the time to carefully, thoroughly and extensively consider, discuss and finally decide on where we want to go. These are just vague ideas - certainly interesting, but not really thought through. But before we start to even get to some refined design of these game mechanics (not to speak of proposing actual implementations!), we need to decide what we basically want.Īnd before some of you object, no, I don't consider terms like "stealth as a strategy" or "stealthy empires" by themselves sufficiently precise. However, I think we got a bit carried away and somewhat ahead of ourselves, because IMO we don't have sufficiently thought through the fundamental concepts of what we want "Stealth" to be, in terms of actual game mechanics. ![]() The empire stockpile mechanic which this release cycle is going to be primarily about is the most obvious example (as the entire thing is supposed to make stealthy empires possible), the proposal of stealthy supply lines the other one. To the point where PRs have been proposed which try to implement bits and pieces of stealth game mechanics that go beyond basic detection/stealth stats of ships/planets. The reason why I think this discussion is necessary is because there has been a lot of ideas thrown around, particularly how to make stealth a viable strategy ("Stealth as a Strategy"), stealthy empires, etc. ![]() I think we need to start a discussion what we want "Stealth" in FO to be, on a very fundamental level (hence the topic title). Ok, this is going to be one excessively lengthy post, but I beg your patience to read the entire ordeal.
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